A mysterious package arrives at your doorstep with a strange, rambling note from your Uncle. The note is stained with some dark red spatter, and it's contents bode ill. You know you should not open this box, but as it sits quietly on the floor at your feat you can feel a persistent itch in the back of your mind. 

I must open the box.

Solomon's Box is a short, point and click puzzle game. It was built as a test/demonstration of a javascript point and click framework I've been working on. As such I would very much appreciate a comment below if you run into any technical issues or have any feedback to help me improve the framework.

Thank you, and have fun opening the box.

-Edit 9/5/2019-

In response to feedback I have received, I've added a fullscreen toggle to the game, available in the lower right corner. However, because I made the mistake of building all of the assets for this game at size I had to UpRes much of the art to make it work. Some of it worked very well and is hardly noticeable, some looks fine at normal size, but has a little artifacting in fullscreen mode. I apologize, future games made with this framework will take fullscreen play into account from the beginning, but for this one it will have to suffice as is. Thank you.

TagsEscape Game, Horror, Point & Click
Average sessionA few minutes

Development log


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i am assuming its like Pandora's box which is some kind of evil force. 

I loved it. The puzzles was very cool and I think you should do a extended version, because is really short. The atmosphere is creepy, I loved it. Just... WTF IS IN THAT BOX??????????

Thank you for your kind comments. 

You will be happy to know I am currently working on a prequel to this game that will be longer and have more story elements to flesh out what exactly is in the box. :)

Oh, very good hahaha


Really short but nice. Nice puzzles and good creepy feel to it.


Hey, I wanted to thank you for playing my game in your video. It was an enjoyable watch for me, and I'm glad you had fun with  it. 

I've noticed a few people have had difficulty reading some of the writing on the box, it seems my monitor settings have the contrast pumped higher than average, so I'll have to keep that in mind in the future.

You're welcome and thanks for watching my video!

Really good, fast and enjoyable! 

I checked around for 2 minutes, starting seeing clues and understanding them at 5 minutes and then solved it! Zodiac signs are understandable and well pointed. My only concern: I get the item duplicated in my inventory if I click them fast enough. Check on that!

Also, the initial letter is good but the typography is maybe hard to read, it was at least a bit hard for me.

I loved this, the music was also really good, great job!

I'm glad you enjoyed the game, and thank you for the feedback. I was a little on the fence about that font for the letter as I was making the game, I will have to be more mindful of legibility in the future. Spamming clicks is always something I forget to test for in my projects, haha, I've had it come back to haunt me enough times you'd think I'd remember by now. I guess I need to put a post it on my monitor or something. I will look into fixing the issue.

Thank you again for your kind words.

Gave it a go...

A few minor comments:

1. I've become used to having a fullscreen option and missed it here. While clicking around trying to find one I skipped past the initial letter (which is kind of hard to read in a small window) and then couldn't get back to it to see if there were relevant clues there.

2. Maybe needs a bit more contrast on the zodiac clues; even once I twigged what to look for I had a hard time reading them. Or maybe I'm just old. Yeah, I'm just old.

3. In the initial letter, "it's" should be "its", more than once. Have a care for your players' OCD, man!

Otherwise, short but fun.

Fullscreen support makes a lot of sense, I don't think I can do much to implement it in this game without remaking all of my assets, but I'm going to do some research and figure out how to add it to my framework so it will be present in future games. 

I've heard similar complaints about the contrast of the zodiac symbols from some local friends who've checked out the game, so I don't think it's just you. I may have my monitor calibrated wrong because they were very visible to me, but it's definitely been an issue for others.

Thank you for playing, I'm glad you enjoyed the game, and I appreciate the feedback!

That's not OCD.

Cool game. I've opened the box by solving "zodiacs" and then "chess". Have i missed something or other puzzles just for decorations?

Ah, were you able to solve the chess puzzle by trial and error? I hadn't considered that. The other puzzles aren't decoration, you can open the eyes on the face to receive a key that will let you solve them. The other puzzles are meant to culminate in a diagram that shows you the shape to make on the chess board.

I opened chess by placing all stones on the center cell.

Oh that's hilarious! I hadn't even thought to test for that, but I totally see how it would work now that you mention it. Thank you for sharing this with me, I will fix the bug soon.